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Skill Enchant features the following categories: general enchant, safe enchant, untrain and route change.<br>
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<font color="LEVEL">Enchant a Skill</font><br1>
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This is general skill enchant. There is a success rate; if it fails, the skill will be reset.<br>
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<font color="LEVEL">Safe Enchantment</font><br1>
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Is a safer way to enchant skills. The skill won't be reset even if the skill enchant fails. <font color="LEVEL">Giant's Codex: Mastery</font> is needed, 5X experience points and SP will be consumed.<br>
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<font color="LEVEL">Untrain</font><br1>
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This restores SP. It decreases one enchant level, but recovers 80% of consumed SP. <font color="LEVEL">Giant's Codex: Oblivion</font> is needed. If untrained at level 1, the skill returns to reset status.<br>
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<font color="LEVEL">Enchantment Route Change</font><br1>
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This changes the route of an enchanted skill. Depending on the success rate, the enchant level may stay the same or may drop 1-3 levels from the current level. The SP and experience points required to change the route of enchant skill is 20% of SP and experience points needed to level up. <font color="LEVEL">Giant's Codex: Discipline</font> is required.
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